Gamification in HCI - Design Strategies and Outcomes: Analyzing design strategies and outcomes of gamification in HCI for increasing user engagement and motivation in interactive systems

Authors

  • Dr. Mohammad Sawan Associate Professor of Computer Science, American University of Beirut, Lebanon Author

Keywords:

Gamification, User Engagement

Abstract

Gamification, the application of game design elements in non-game contexts, has gained significant attention in Human-Computer Interaction (HCI) for its potential to enhance user engagement and motivation. This paper provides a comprehensive analysis of design strategies and outcomes of gamification in HCI. We first define gamification and its relevance in HCI, discussing its underlying principles and mechanisms. We then review existing literature on gamification design strategies, including the use of game elements, mechanics, and dynamics to create engaging experiences. Next, we examine the outcomes of gamification in terms of user engagement, motivation, and overall user experience. We also discuss the challenges and limitations of gamification in HCI, such as over-gamification and ethical considerations. Finally, we propose future research directions to further advance the field of gamification in HCI.

Downloads

Download data is not yet available.

References

Pulimamidi, Rahul. "Emerging Technological Trends for Enhancing Healthcare Access in Remote Areas." Journal of Science & Technology 2.4 (2021): 53-62.

K. Joel Prabhod, “ASSESSING THE ROLE OF MACHINE LEARNING AND COMPUTER VISION IN IMAGE PROCESSING,” International Journal of Innovative Research in Technology, vol. 8, no. 3, pp. 195–199, Aug. 2021, [Online]. Available: https://ijirt.org/Article?manuscript=152346

Tatineni, Sumanth. "Applying DevOps Practices for Quality and Reliability Improvement in Cloud-Based Systems." Technix international journal for engineering research (TIJER)10.11 (2023): 374-380.

Sistla, Sai Mani Krishna, and Bhargav Kumar Konidena. "IoT-Edge Healthcare Solutions Empowered by Machine Learning." Journal of Knowledge Learning and Science Technology ISSN: 2959-6386 (online) 2.2 (2023): 126-135.

Krishnamoorthy, Gowrisankar, and Sai Mani Krishna Sistla. "Exploring Machine Learning Intrusion Detection: Addressing Security and Privacy Challenges in IoT-A Comprehensive Review." Journal of Knowledge Learning and Science Technology ISSN: 2959-6386 (online) 2.2 (2023): 114-125.

Gudala, Leeladhar, et al. "Leveraging Biometric Authentication and Blockchain Technology for Enhanced Security in Identity and Access Management Systems." Journal of Artificial Intelligence Research 2.2 (2022): 21-50.

Prabhod, Kummaragunta Joel. "Advanced Machine Learning Techniques for Predictive Maintenance in Industrial IoT: Integrating Generative AI and Deep Learning for Real-Time Monitoring." Journal of AI-Assisted Scientific Discovery 1.1 (2021): 1-29.

Tembhekar, Prachi, Munivel Devan, and Jawaharbabu Jeyaraman. "Role of GenAI in Automated Code Generation within DevOps Practices: Explore how Generative AI." Journal of Knowledge Learning and Science Technology ISSN: 2959-6386 (online) 2.2 (2023): 500-512.

Devan, Munivel, Kumaran Thirunavukkarasu, and Lavanya Shanmugam. "Algorithmic Trading Strategies: Real-Time Data Analytics with Machine Learning." Journal of Knowledge Learning and Science Technology ISSN: 2959-6386 (online) 2.3 (2023): 522-546.

Tatineni, Sumanth, and Venkat Raviteja Boppana. "AI-Powered DevOps and MLOps Frameworks: Enhancing Collaboration, Automation, and Scalability in Machine Learning Pipelines." Journal of Artificial Intelligence Research and Applications 1.2 (2021): 58-88.

Sadhu, Ashok Kumar Reddy. "Enhancing Healthcare Data Security and User Convenience: An Exploration of Integrated Single Sign-On (SSO) and OAuth for Secure Patient Data Access within AWS GovCloud Environments." Hong Kong Journal of AI and Medicine 3.1 (2023): 100-116.

Makka, A. K. A. “Comprehensive Security Strategies for ERP Systems: Advanced Data Privacy and High-Performance Data Storage Solutions”. Journal of Artificial Intelligence Research, vol. 1, no. 2, Aug. 2021, pp. 71-108, https://thesciencebrigade.com/JAIR/article/view/283.

Downloads

Published

06-02-2023

How to Cite

[1]
Dr. Mohammad Sawan, “Gamification in HCI - Design Strategies and Outcomes: Analyzing design strategies and outcomes of gamification in HCI for increasing user engagement and motivation in interactive systems”, Distrib Learn Broad Appl Sci Res, vol. 9, pp. 70–78, Feb. 2023, Accessed: Sep. 19, 2024. [Online]. Available: https://dlabi.org/index.php/journal/article/view/66

Similar Articles

1-10 of 16

You may also start an advanced similarity search for this article.